Roadmap (old)

1

We are creating a kingdom made of 64 chunks in a 8×8 grid. Each chunk is made of 64x64x64 voxels. Our chunks are 100% unique and they are handcrafted (creating a chunk takes about 4 hours). They are inspired by several other projects and video games: Wynncraft, Pokemon, Zelda Breath of the Wild…

2

We will launch the collection. 56 chunks will be available from day one. Chunks will not be randomly minted: you can choose your very own island on the FTM NFT marketplace. Which leaves us with 8 chunks. 1 for the founder team (Yes, we are one), 3 for the 3 projects/organisations/people that helped us the most – we wouldn’t have a chance to make it without them. And finally 4 to reward those who believed in us from day 1.

3

We are launching a few contests and events so everybody can get their hand on a chunk. Can you create a wallpaper out of chunks ? What about a profile picture ? Maybe you can even 3D print them and use them in the real world – not that it will matter long term…

4

We will tell a story. Every kingdom has its own lore. Including fun – and sometimes scary – events telling its history. If you want to understand what happened to Chunk and why the kingdom has been separated in pieces… this part is for you.

5

We will create a community based on Chunk. A fun place for you to hangout and meet like minded people… If you’re a a developer or an artist… you may find your complementary. And yes, you don’t need to own a chunk to take part in this adventure. And if you do… Expect some surprises.

6

We may have some more ideas. A kingdom without citizen isn’t a kingdom… Maybe you can guess where this is going. Some of these inhabitants could be sailors… and maybe there’s more to discover around the cube. Expansion is coming and will be discussed with our Chunkies (you).

7

You ! Maybe we can gather enough ideas and go full circle (square) and reinvent Minecraft in the Metaverse. We will make a partnership with a Metaverse so you can flex your Chunk in your own private land. Inception coming.

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